Moon Cresta
Fault
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Solution |
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The alien sprites are corrupt (stable but the wrong graphics)
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There is a 3-way cable that connects to the character ROM daughter board. The cable is driven by a 74LS259 (8-Bit addressable latch) at location 9M. The outputs Q0-Q2 were stuck high even though the bits were being written to. Replacing the 74LS259 fixed the fault.
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No ship fire sound.
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The input of the analogue switch at 7R (4066) was permanently high even though the signal that drives it was low (the signals are seperated by a diode). Replacing the 4066 fixed this and the shot sound signal now reaches the amp (LM324) at 7T but the amp has no output. Replacing the LM324 fixed the fault.
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No ship explode sound.
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Bad amp (LM324) at 7T. Replacing the amp fixed the fault.
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The game runs very slow.
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Bad 7402 at location 3R. Some outputs were open-circuit.
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The sprite colours are wrong. Each sprite is a single colour and has parts missing.
(MC-1FJ Board)
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Testing the output of the 5 2147 sprite rams showed that there was data present on all 5 ICs but testing the same signal on the board showed a missing signal. The output pin on one of the IC sockets was squashed so the signal didn't reach the board. Repairing the socket fixed the fault.
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